I have a problem to get a variable from a BP_Character, that is inherit from a cpp_Character, to the animationBlueprint. Its pretty easy but i get all times this errors and i cant create a c++ animation file in my knowledge.
Variable from cpp or variable from bp?
FindField
is deprecated since 4.25 so use FindFProperty
instead.
Everything you need is located in UnrealType.h
(global functions, bp types)
i want a variable from c++ and use it in bp
The BP_shootercharacter_reference is the problem
Is JogValue a UPROPERTY and has at least BlueprintReadOnly specifier?
It was. But void Jog() wasn´t a UFUNCTION with BlueprintReadOnly. thanks dude