I have a problem to get a variable from a BP_Character, that is inherit from a cpp_Character, to the animationBlueprint. Its pretty easy but i get all times this errors and i cant create a c++ animation file in my knowledge.
Variable from cpp or variable from bp?
FindField is deprecated since 4.25 so use
Everything you need is located in
UnrealType.h (global functions, bp types)
i want a variable from c++ and use it in bp
The BP_shootercharacter_reference is the problem
Is JogValue a UPROPERTY and has at least BlueprintReadOnly specifier?
It was. But void Jog() wasn´t a UFUNCTION with BlueprintReadOnly. thanks dude