I’ve already can access to variables in the widget and outside but can only select them by ref not by name (string). Yes I could create all player widget elements dynamicly and expose each on appropriate pawn to resolve the problem but it was an example to explain what I need and I made 4 players cause it’s the max allowed. This pb is not only in widget, its in level or anywhere I would get a variable reference by his name else I must store variables in array map with string index of their name to access to them. This is so bad for memory, to setup and for execution time so there is a way to simply get a variable by his name without associate it with a pawn or array or anything ?