I’m new to Unreal Engine and struggling to figure out how to do this.
As I’m testing this now, I’m starting the scene and making my character spawn 2 cubes from the same BP by pressing a button. I’m trying to get the cube on top to look at the cube below it with a line trace and grab its value, and set it as another value on itself.
Value1 = 100
If line trace hits object, grab Value1 and set as Value2
I was able to make this work in Unity using Bolt, so i attached a picture of that and a snippet of the UE4 BP to hopefully better show what I’m trying to do.
I have tried casting to this same BP but cant get it to work, or I’m doing it wrong. I cant figure out a better way to try to grab that Value1.
Any guidance is greatly appreciated.