Get Value of Level Sequencer Curve?

Is there a blueprint or python function that can be used to get the value of a sequencer curve at a given time? For example, if there is an animation that moves a bone, and it is keyed at frames one and five, and blending between, how do I get the value that it has at frame 3?

Thank you

You’ll need to iterate through the movie scene data structures and ultimately call into EvaluateKeys:

There are some examples of how to iterate through the data structures here: