Get UV on Hit returns wrong values on StaticMesh


first of all, I would love to see this working on SkeletalMeshes too. I was just making an hit impact effect and assumed it would work but now it doesn’t.

This post is about that also when I tested on StaticMesh it returned sub 0.0 and over 1.0 UV values when using the default Unreal ‘Sphere’.

This is what I do. I just push two of these spheres against each other.

Hey Fredrum,

I have reproduced your issue and have entered a bug report, which you can track using the link below:

Have a great day