first of all, I would love to see this working on SkeletalMeshes too. I was just making an hit impact effect and assumed it would work but now it doesn’t.
This post is about that also when I tested on StaticMesh it returned sub 0.0 and over 1.0 UV values when using the default Unreal ‘Sphere’.
This is what I do. I just push two of these spheres against each other.