i have some problems with the Get User Widget Object Blueprint Node in Multiplayer. Everything works fine in standalone mode.
I try to set the progressbar inside my widget from a AI Pawn to track show his health. In Multiplayer its not Valid anymore after the “Get User Widget Object”. The Widget Component Object is still Valid.
did you ever find a solution? I seem to be running into a similar problem where in the single player mode, GetUserWidget works fine but fails in the network context. I assume the problem here is that the GetUserWidget-Node and underlying implementation is not meant to be used when multiple Users/Clients exist.