Get updated socket position (after animation update)


First, of all i’m new to Unreal, more experienced with unity or c++… and i’ve tryed googleing my problem first :stuck_out_tongue:

I’m trying to make a simple cable betweek two sockets of skinned models.
I use GetSocketLocation to position & scale a tube. Seem to works well enough, but… look’s like i’m always one frame late…

My question is : is there any way to compute “after” animation happends ?

Thanks in advance,