Get updated mesh size inside scaled blueprint

Hi guys

The task:
I want to have some actor with some static mesh inside them, which i can put on scene and scale just by using default scaling gizmo.
I need to get updated scale of that mesh.

Unfortunately, only option which i find is “Get Component Bounds” which can return object bound, but not the scale.

Is there some node which can provide such info?

Hi man,
the scale of the meshes is stored in the transform of every mesh,
You can have the relative and “absolute” transform value too

Is not Get transform - break - get scale , what you are searching?

Yeah, Get Actor Transform work fine :slight_smile: