Hello!
I would like some help to know the status of Unreal.
I have a project who run in standalone mode that crashes after 2 days of operation. It should run 24/7.
It indicates the D3D error.
The technical team is trying to resolve this. In the meantime, I implement a procedure that detects if the project is running or not. For this, I created an external TCP server and installed a TCP client plugin in Unreal. The server queries Unreal every 10 seconds, and Unreal sends a response when it receives a message.
My problem is that when UE crashes, the TCP client still runs. Therefore, I do not have the status if UE is in error. According to you, how could I know if it is running or not? I am not an expert in UE plugin development, but if there is a blueprint method to know the status of Unreal, I am interested.
Another thing, I use the AJA plugin to retrieve an SDI video source in and out. Sometimes it freezes. Is there also a way to get the status of the AJA card?
Thank you for the help you provide. Thank you!