Hello. I’m trying to get the transform of a component of an actor in my blueprint. My use case is this: I want to right click anywhere on one of my buildings and have the character move to the small entrance location, rather than go exactly where i clicked. The ‘Building’ blueprint has a small box component that acts as an entrance. I’d like to return the location of the box component. GetWorldLocation only works for SceneComponents, not actorcomponents.
Nevermind, i think i got it. I cast it to scene component and it works perfect!
In case somebody is looking for the function of the SceneComponent:
USceneComponent::GetComponentTransform
Nice Job…