Get tile location from world location?


Am currently trying get a tile location on a tile map. Using the world location from ConvertScreenLocationToWorldSpace so the player can click on a tile using their cursor. However, I did not find anyway to get a tile location based on worldlocation. Is there is something i am missing or something better I can do?

You can get the tile from mouse over event and then get tile’s location

Is it possible to apply this event to tiles in a Paper2D tile map?

Haven’t worked with paper2d tile map
You can try to make something like that Unreal Engine Blueprint Grid Based Actor Generation (and other useful things) - Tutorial, UE4 - YouTube