I am working on a game where one player will control multiple drones, trying to catch other players. Since they will only possess one drone at a time, I wanted some visual feedback for the non-possessed drones, so the player can still monitor them. I have set up scene capture components so that the player can see the viewpoint of the non-possessed drones, now I’m working on audio.
I would like to add a volume indicator for what the drone is hearing and have found a way to notify the drones using onAudioSingleEnvelopeValue, but the volume from this event does not take in to account the attenuation of the sound over distance. Is there any way to get the volume of a sound at a given location/actor without manually calculating the attenuation curve formula?
Thanks for your help,