get the team of a player after he left the game

Hi everyone !
I would like to get the last team of a player who left the game in progress.
I don’t even know if it is possible to do that?..

Here is the context : When a player from team4 leaves the game, a random player from Team1 take his place, so his team change from Team1 to Team4.

Self.GetPlayspace().PlayerRemovedEvent().Subscribe(OnPlayerRemovedR6)

Here is my function :

OnPlayerRemoved(Player_ : player) : void =
        set Teams = GetPlayspace().GetTeamCollection().GetTeams()
        var MaybeTeam4 : ?team = option{GetPlayspace().GetTeamCollection().GetTeams()[3]} #Select team4
#if the player who left the game is from team4 
                    if (ValidTeam4 := MaybeTeam4?):
                            MaybeFortCharacter : ?fort_character = option{Player_.GetFortCharacter[]}
                            if (ValidFortCharacter := MaybeFortCharacter?):
                                MaybeAgent : ?agent = option{ValidFortCharacter.GetAgent[]}
                                if (ValidAgent := MaybeAgent?):
                                   if (GetPlayspace().GetTeamCollection().IsOnTeam[ValidAgent , ValidTeam4]): 
                                        TeamCollection := GetPlayspace().GetTeamCollection()
                        #Select a random player from Team1
                                            if(
                                                Team1 := GetPlayspace().GetTeamCollection().GetTeams()[0],
                                                Team1Agents := TeamCollection.GetAgents[Team1],
                                                ShuffledAgents := Shuffle(Team1Agents)
                                            ):

                        # Will store the first alive player from Team1 into SelectedPlayerMaybe
                                                var SelectedPlayerMaybe : ?player = false
                                                for(Team1Agent : ShuffledAgents, not SelectedPlayerMaybe?, Player := player[Team1Agent], Player.GetFortCharacter[].IsActive[]):
                                                    set SelectedPlayerMaybe = option{Player}

                                                if(SelectedPlayer := SelectedPlayerMaybe?):
                                                   TeamChanger4.ChangeTeamAndClass(SelectedPlayer) #Change Team of random player from Team1 to Team4