Good day guys!
I wanted to ask for something about the size what I’m giving to my CapsuleComponent of my ThirdPersonCharacter because I’m trying to create a capsule size transition like the crouching transition for don’t use the extra components of the crouching function what i dont need and breaks the new function what I’m trying to do (Slide).
I let my actual BP and the result:
my problem is when i release the f key (the key for the function) in little spaces the capsule get stuck and the mesh goes down.
how can i get the little size of the space for compare it with the original size of the capsule for maintain the little size of the capsule?
and for bonus track:
how can i maintain a mesh in his original place without AddWorldOffset function for change the position to normal?
Regards
Sorry if i had some english grammar problems :C