Does anyone know how i can get the socket location in my anim bp with visual scripting?
SocketLocation is available in the Mesh. You can get it like in the image.
Nice …, thanks
For what I needed, a different solution was required. My AnimBP wasn’t in a Pawn or Character. Just a SkeletalMeshActor in the world. So **Try Get Pawn Owner **didn’t work.
I used Get Owning Component to access the SkeletalMeshComponent running the AnimBP…
Thanks, this was just the answer I needed!