Get the Sequence that Spawned an Actor

Hey there,

I have a BP Actor that is spawned by various Level Sequences.
Now, inside the BP, I want to reference the Sequence that spawned it, to do some rebinding stuff.

However, I can’t seem to find a way to access the Sequence that was responsible for creating the Spawnable. The Actor’s owner is always None, even though the Spawnable track has Spawned Object Owner set to This Sequence. Is there something I’m missing?