I was right, on a single player game the beginplay event fire twice, but on dedicated it only fire when the structure is placed on the ground, it’s why i have this result…
Now ii’m looking for a way to access the “not yet placed” structure, or activate the event begin play on dedicated like it fire on single player.
Do someone know something to point me on a direction?
[Edit] I’m cooking with the event “PreInitComponent” wich fire twice too in the dev kit, i wish it fire twice one dedicated…