get the preapring textures ammount in c++

hi i want to get the ammount of preparing textures in my loadingscreenmamager so i can use it to onlly end once all types of assets are loaded and to use for loading bar. however i have not been able to get it to work it always displays 0 remaining even when the editors does show its still preapring assets. i have shaders allready working but cant seem to get the textures to work.

if you know still answer but i think i might jsut been overthinking and using the wrong classes

figured it out