I’ve been wracking my brain to try to figure this out and haven’t made headway yet. I don’t need the the orientation of the static mesh actor or component, I need the actual rotation of a fastener after it has been imported into a scene from Datasmith.
I’ve got a VR project that has hundreds, possibly thousands of screw and bolt actors in a scene, coming in via Datasmith. I’ve got hand tools that can lock to those and rotate around a fastener based on a socket that I manually add. Is there a way that I can either automatically add sockets with the right orientation or determine the orientation of the fastener either on construction script or at the start of an overlap?