I have a blueprint and a widget, after press Enter key I have my widget shown on screen which can be used to tweak other Blueprint’s StaticMesh material opacity and speed.
I use Construct Script to initial my StaticMesh in Game Scene, before I have only one staticMesh under the ActorRoot, and everything works well.
Now I need to creat a LOT of same staticMeshComponent uses the method in below image, my problem is when I use this way to prebuild scene, I can not get the material one by one through widget, because I do not know how to get those same things in self BP or outside BP like widget or Level BP? Anyone can help me?