I only found an old method to get the LOD level of a static mesh:
StaticMeshComponent->PreviousLODLevel_DEPRECATED();
Is there a new method/way to obtain the LOD level that unreal uses in the current frame?
I only found an old method to get the LOD level of a static mesh:
StaticMeshComponent->PreviousLODLevel_DEPRECATED();
Is there a new method/way to obtain the LOD level that unreal uses in the current frame?