Get the Length of a Section in AnimMontage

to measure a section you can use

/** Makes a montage jump to a named section. */
	UFUNCTION(BlueprintCallable, Category="Animation")
	void Montage_JumpToSection(FName SectionName);

	/** Makes a montage jump to the end of a named section. */
	UFUNCTION(BlueprintCallable, Category="Animation")
	void Montage_JumpToSectionsEnd(FName SectionName);

and the function

/** Get Current Montage Position */
	float Montage_GetPosition(UAnimMontage* Montage);

and subtract

:slight_smile:

Rama

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