Hello,
I’d like to know if there is any way, when the player character enters a post process volume, to get a reference from that specific post process through blueprints.
Thanks.
Hello,
I’d like to know if there is any way, when the player character enters a post process volume, to get a reference from that specific post process through blueprints.
Thanks.
Guess you can try to see if the post process volume has some collision. If it does you might be able to get an overlap event out of it. Or detect the overlap on the character itself.
If the post process volume doesn’t have a collision maybe you can try to add some and see how it goes. Or simply add a triggerbox actor of the same size than your postprocess volume and put them everywhere you need.
I checked and as far as I can see, there is no collision on the post process volume and the reason I’m looking for this is because, I have more than 10 post process volumes in the level, so it would be very tedious to add a triggerbox in the level and match it with each post process volume, then add logic in the level blueprint.
It would be best if I could detect the overlap on the character itself (make the logic in the character blueprint), so it will be dynamic and no matter how many post process volumes I have, it will always work.