How do you simply get the current Music Volume value of your game via Blueprint?
My game has a Sound Class Mix and Sound Class for Music.
How do you simply get the current Music Volume value of your game via Blueprint?
My game has a Sound Class Mix and Sound Class for Music.
How did you start the music playing?
From a button on the UI.
This is how I set the music volume from the UI:
For now I’m storing the volume value in a variable, but is there really no way to get the current music volume from the sound class thing?
I’m not a at a machine right now, but I’m pretty sure if you spawn the sound, and get a reference, you can get and set the volume from that reference…