Get the current Music Volume Value in Blueprint

How do you simply get the current Music Volume value of your game via Blueprint?

My game has a Sound Class Mix and Sound Class for Music.

How did you start the music playing?

From a button on the UI.

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This is how I set the music volume from the UI:

For now I’m storing the volume value in a variable, but is there really no way to get the current music volume from the sound class thing?

I’m not a at a machine right now, but I’m pretty sure if you spawn the sound, and get a reference, you can get and set the volume from that reference…