Get the client's PlayerController Index?


how can I get each separate client’s player controller index, so I can feed that to a possess node in multiplayer networking games?

Okay I think I got the possess working for each client seperately, but after the possess is finished, I cannot move the pawn or the camera for that matter. It is getting really frustrating …

Here is a small screen of my possess logic (which happens in the custom player controller that every client gets on startup , alongside with the pawn spawning which also happens in the same BP):

Also a small video, which is not that constructive, because I cannot show any movement, since the movement does not work yet… ^^:

Nevermind, I got it. Thread can be closed :smiley: