Hi all,
I have a question about actor rotation.
What the way is workable to get the actor rotation angle?
I use “GetActorQuat().Euler().X” to get the x rotation angle, the value is not consistent with Unreal editor.
Hi all,
I have a question about actor rotation.
What the way is workable to get the actor rotation angle?
I use “GetActorQuat().Euler().X” to get the x rotation angle, the value is not consistent with Unreal editor.
Do you try GetActorRotation()?