I’m in it for the long hall and i have some really serious issues arising that are preventing me from continuing on the development of the game. I’m trying to set up a can that has stamina in it, so when the player activates animation to drink can, the players stamina increases.
this is what i have going on currently.
What I don’t understand is why i need an object when it seems pretty obvious that im calling that blueprint through “cast to stamina drink, call stamina amount” lol. then apply said amount to current stamina.
Any help would be greatly appreciated.