i use same code for splinemesh.
And come to the same problem like here.
Somewhere are Get Spline Up Dir and Set Spline Up Dir nodes suggested.
Could me please someone tell, how to implement them correct?
When i alter the values manual (spline up), results are not correct.
What are the downsides of this way, to generate a meshstructure?
Is light working normal?
Is there a way to export(fbx) a mesh and remesh it outside UE?
I use that stuff for paths/walkways, made some modular crossings, and places for benches and props.
Now i adjust the roadsegments manually to the crossings/modules.
Is there a smarter way, to do that?
Mod pls correct title to Spline… ^^