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Get Spline Up Dir and Set Spline Up Dir questions Sline Looping

Hi,
i use same code for splinemesh.
https://youtube.com/watch?v=7YUxM0NDWRY
And come to the same problem like here.
https://forums.unrealengine.com/showthread.php?55140-Rollercoaster-track-creator-impossible
Somewhere are Get Spline Up Dir and Set Spline Up Dir nodes suggested.
Could me please someone tell, how to implement them correct?
When i alter the values manual (spline up), results are not correct.
What are the downsides of this way, to generate a meshstructure?
Is light working normal?
Is there a way to export(fbx) a mesh and remesh it outside UE?
I use that stuff for paths/walkways, made some modular crossings, and places for benches and props.
Now i adjust the roadsegments manually to the crossings/modules.
Is there a smarter way, to do that?

Mod pls correct title to Spline… ^^

https://youtube.com/watch?v=8xqLfz_LPm4
:slight_smile:

Hmm i really do not like that i would need to pay for a plugin, to solve that problem.
I want to use the spline for a camride along it, any “twisting” is bad then.
Why is it so complicated, to make a mesh along a looped spline?
When every splinepoint would have standard rotateoptions, along all axes, it would be easy…
The way without usable spline for that task is way more complicated.