Hello everyone
I’m working on a project based on the template “simple_sedan_vehicle”.
I would use the variable speed of the Blueprint HUD in the level blueprint.
Or another solution !!
The idea is that when the vehicle reaches a certain speed, a door opens.
Does anyone knows how get the speed in the level blueprint ?
Thanks guys.
call your veicle blueprint in level blueprint (get player character>cast to …) and get a variable speed, I think, but if you post a image of blueprints is more easy than find a solution
Now it’s Ok !!!
do you need plug in a event tick if you want get the changes in value not in begin play, in begin play get velocity only in begin moment and let it stuck in this value. sorry if i can’t understand or talk so bad, english is not my native language