Get specific actor after spawning tiles

I have hex tiling generator from a HexMesh_BP.

But how do I get specific one to do some operations?

If I print return value directly then it prints all the spawn actor’s name.

I tried above approach getting child actor and setting it to array.

But it doesn’t print anything.

Here is the Hex generator algorithm

But how do I get specific one to do
some operations?

How do you know which one you want to interact with? How do you specificy / select one? What’s the scenario?

I tried above approach getting child
actor and setting it to array.

This for working with Child Actor Components. Almost certain it’s irrelevant here.

let’s say I wanna do this on clicked event

I see you are the same person who solved my previous Hex issue. Thanks for that again. Now how do I get actors ref on which I clicked or touch. Also I ran into some issue with getting colors onclick I will comment it on that previous thread.

Posting it here too, as it is relevant:

You have two options:

Image from Gyazo

342185-screenshot-2.png

Or:

This way you can bind the dispatcher call to another event elsewhere (outside the function) or even another function - super useful and it makes it neater, with fewer wires snaking around.

Important: you must ensure the signature on the event / function…

342187-screenshot-4.png

…is the same as on the Event Dispatcher:

Those two are not matching at all, for example! You can automate it by choosing a matching function / event from the list.