Get specific actor after spawning tiles

But how do I get specific one to do
some operations?

How do you know which one you want to interact with? How do you specificy / select one? What’s the scenario?

I tried above approach getting child
actor and setting it to array.

This for working with Child Actor Components. Almost certain it’s irrelevant here.

Posting it here too, as it is relevant:

You have two options:

Image from Gyazo

342185-screenshot-2.png

Or:

This way you can bind the dispatcher call to another event elsewhere (outside the function) or even another function - super useful and it makes it neater, with fewer wires snaking around.

Important: you must ensure the signature on the event / function…

342187-screenshot-4.png

…is the same as on the Event Dispatcher:

Those two are not matching at all, for example! You can automate it by choosing a matching function / event from the list.

I have hex tiling generator from a HexMesh_BP.

But how do I get specific one to do some operations?

If I print return value directly then it prints all the spawn actor’s name.

I tried above approach getting child actor and setting it to array.

But it doesn’t print anything.

Here is the Hex generator algorithm

let’s say I wanna do this on clicked event

I see you are the same person who solved my previous Hex issue. Thanks for that again. Now how do I get actors ref on which I clicked or touch. Also I ran into some issue with getting colors onclick I will comment it on that previous thread.