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Get SoundWave from VoIP for playback

I’m trying to get a Sound wave from the received voice packet data via the Oculus VoIP system to then convert it to playable data for a client side Lip Sync system to cut down on networking.

Is there an easier or well documented way to receive and parse SoundWaveProcedural audio events from the Voice system into either BP or directly to code that samples the audio?

This project only has/needs 2 users so I’m not worried about performance with more than those 2.