Get socket location not working on dedicated server

I am using UE4 4.19.2

Get socket location working fine on stand alone, but not on dedicated server. I tried to print values and server and client have different values (usually Z is never updated until I jump).

Basically I need socket location of Muzzle (end of weapon).

Tried also to set Always tick pose…but still not working.

Also, tried to pass variable (event on server) from Character to Weapon, and still not working.

Server simply does not update vector values for skeletal mesh.

I’m trying to solve this for days and it’s working fine when dedicated server is not enabled.
Is there any hint about the problem?

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