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C:\[YOUR_UE_INSTALL_DIR]\Engine\Binaries\Win64\UnrealPak.exe C:\[YOUR_PACKAGED_GAME_DIR]\WindowsNoEditor\[YourGameName]\Content\Paks\[YourGameName]-WindowsNoEditor.pak -List -csv=c:\path\to\your.csv
For people that want to get more hands on and don’t mind doing C++, all of this data will be in the Saved\Cooked\WindowsNoEditor\[YourGameName]\Metadata\DevelopmentAssetRegistry.bin which is created with every build. The Asset Audit window allows you to visualize those by clicking the “Selected Platform” dropdown in the upper right, selecting “Custom” and selecting the DevelopmentAssetRegistry.bin file. You can see how that window handles it in the engine’s source code to see how you can do it yourself programmatically.