Get/Set variable from 1 blueprint to another

Been trying to figure this out for weeks. Watched many youtube videos including virtus series and haven’t seen a straight forward answer to this:

BlueprintA has variableA which equals 2
BlueprintB has variableB which equals 0

I want variableB to equal variableA

What do I need to do to achieve this?

I know this has to be simple but I just can’t figure it out for some reason. Every other program language is pretty simple as far as this goes.

I’ll have to try that.

Yea what I’m doing is creating 25 instances of a blueprint in the game world, and then I need to get randomly generated values off of them. Thanks for the help! +1

EDIT:

Just to let you know the first tip helped me get over my dilemma. I watched that video you linked before, but I’m going to have to watch it again because I clearly missed some big tips.