Hello! I hope you can reply. I would like to ask something again about the Get Screen Resolution and about my implementation of my camera panning. I am having issues with regards to when I decrease the screen size of my packaged project, the panning would work in full screen correctly but whenever I scale down the game screen, the panning would start like halfway to the middle of the screen.
Here’s my current Blueprint about the camera panning:
I apologize in advance if my Blueprint is a mess. I am a complete beginner and I am still learning Unreal. and hopefully in time, I really get to understand UE more. Anyway, is there something wrong on how I use the Get Screen Resolution on my current blueprint? Thank you again in advance!