How can i get rotation of camera component of actor?
Thanks in advance.
// assuming you have a pointer to a camera component
UCameraComponent* cameraComponent;
// get camera info
FMinimalViewInfo cameraViewInfo;
cameraComponent->GetCameraView(1.0f, cameraViewInfo);
FVector cameraLoc = cameraViewInfo.Location;
FRotator cameraRot = cameraViewInfo.Rotation;
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