So i’m trying to figure out why my box trace won’t rotate with my object properly. I attached pictures of it rotated normally, then 45 degrees. When rotated 45 degrees, the box expands a bit and thats not what i need. i need it to be a bit smaller. I also have orientation hooked up to a variable that adds to rotation on a button press… Any idea?
I’m pretty sure it will always do this due to trying to fill the box constraints of the XYZ transform.
Is there a reason you can’t just use a box collision instead of a trace? Then it won’t grow and shrink if it has a parent!
the main reason i was trying to avoid it was because i had alot of objects i didnt want to go through lol. But last resort thats what it’s gonna come down to