Get Rotation from XVector C++

Im trying to translate my blueprint into c++ and I’m having trouble converting the “Rotator from XVector” into code. Is there a simple way to do this is C++? any help would be fantastic, thank you

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FRotator FVector::Rotation() const

Should be what you’re looking for, it makes a FRotator that point toward this direction.

Im getting an error when trying to implement this. this is what I have got:

FRotator MovementRotation = FRotator FVector::Rotation(MovementVector) const;

The code i linked was the Fonction declaration, you can’t use it as it.

I don’t know the context of your implementation , according to your code you need to do something like this

FRotator MovementRotation = MovementVector.Rotation();

This is ancient but incase anyone else comes across this you can access all of those make rot from nodes from UKismetMathLibrary

UKismetMathLibrary::MakeRotFromX()
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This one worked for me. Thank you.

That’s what I was looking for. Since the Kismet library wraps the functions if you look at the actual definition it translates to:

FRotationMatrix::MakeFromX( ).Rotator();