Hello all! I’m working on a brand new mode for the community and I’ve got the base part of it working (rendering the mesh along the spline):
The problem is that as I extend move it more to the right or left, it gets weird:
I already know what the problem is:
FVector extendDir = FVector(0, width, 0); one.Vertex0.Position = v0; one.Vertex1.Position = v0 + extendDir; one.Vertex2.Position = v2; two.Vertex0.Position = one.Vertex2.Position + extendDir; two.Vertex1.Position = one.Vertex2.Position; two.Vertex2.Position = one.Vertex1.Position;
It is because I’m extending it on the Y-axis. I did it intentionally for testing purposes. Now that I know that the mesh renders alright, the next thing on my list is to get the right vector of a segment on the spline component so I can extend the mesh in that direction. That way, it will never get squished like that and the width of the mesh will stay constant throughout the whole thing. How would I do this? Is it possible? I’ve been trying to do this all day. And I cannot use the point’s rotation because it has not been rotated, I just moved it. Is there a way to calculate this using the first point and connected point or something? Thanks!