So, lets say my character has the ability to push “movable” objects. This is alredy implemented and working as desired.
But I want to make the characher be pushed back if he tries to push an object that is hitting a wall or an immovable object, is there a way to see if my add impulse had any effect?
Or a best way to do is some ray casts on the movable object boundaries to see if is touching any other thing?