I tried “make relative transform” node it only works when A stays put. the moment I run the game again I get a new transform for A and everything gets messed up.
I also used “inverse transform” and It doesn’t work at all even with a stationary A.
All I Know is that I have to get a “fixed number” for this relative transform or a kind of distance if you will.
simple but effective try saving and applying the difference between their location Ay - By = Δy and … after loading apply it → A’y + Δy = B’y and the rest
Yeah, the whole concept of calculating delta is the issue here and I need to know what the corresponding blueprint nodes are.
“Make relative transform” apparently is promising but I think I’m missing something here.
and not to mention it’s not about just the location delta. Rotation delta is also an issue. So, I think the efficient method is to get them all at once in a transform node.
thanks for your time. I’ve tried that before and had no luck.
you see I’ve encountered a similar issue before in 3ds max and using the approach in the link below I got wat I wanted: