Get reference to the ball that is spawned by the ball spawner device

hey

Is there any way to get the reference (and access to the properties) of the ball that a ball spawner device spawns.

Just wondering if I can manipulate the ball as and when i want programmatically.

Thanks

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My guess is to make an enum state for when the player’s in the ball and just program attributes such as speed, gravity, etc. using other devices within that enum?