hey
Is there any way to get the reference (and access to the properties) of the ball that a ball spawner device spawns.
Just wondering if I can manipulate the ball as and when i want programmatically.
Thanks
hey
Is there any way to get the reference (and access to the properties) of the ball that a ball spawner device spawns.
Just wondering if I can manipulate the ball as and when i want programmatically.
Thanks
My guess is to make an enum state for when the player’s in the ball and just program attributes such as speed, gravity, etc. using other devices within that enum?