I have a bunch of dynamically created buttons that read from a datatable to change it’s image and tooltip text.
Where I’m stuck is I am trying to reference the tooltip name after it’s been created to find a material with the same name and apply it to a selected mesh. I’ve added a print string to the following blueprint and it prints just the button name (MatButton_C_# (Where # is a randomly generated number since it’s dynamic I assume).
Is it possible to reference the created buttons after creation to query any variables attached to it? I’m really new to dynamic UI widgets and datatables in general but I think I’m close. The screenshot I’ve tried to make an array of text when the tooltip is applied and then reference it but it doesn’t seem to work
