Hi Christian, Thanks for the reply.
I have tried this and it returns a single item,
The best way of describing it is
There is only a single BP that resides on the server, and the variables associated with it can be different for each client, yet I cannot get access to any clients results.
Perhaps a brief description of the project may help understand my problem.
I have a Persistent level, that runs as a dedicted server, multiple clients join and on launch, each player spawns a level instance of a sub level (all identical)
So each player is alone in his instance.
Player 1 the signals a train through his level instance and passes it on to player 2 etc etc… relay play
All works as it should but some of the instruments settings need to be known by the next / previous player
I have tried the instruments in both the persistent level and in the instanced level and as yet have not found a way to ref them as a per client ref
( think I have only tried the get all actors of class whist they were in the instanced level )
Thanks for your time