Hello all, this is my first post here.
Yesterday I tried for hours to solve a issue I have with a Spawn Actor from Class with “dont spawn if colliding” settings. I have Landscape with some hills and mountains and I spawn the Actor arround the player with Get Random Reachable Point in Radius - the Radius is 3000. Sometimes the Actor gets spawned under the landscape near the player if the player stands near a small hill/ramp and than fall off the map till it gets destroyed. Have someone an idea why this happends ? Under the landscape there is no navmesh so it should be not a “reachable random point”. When I draw debug points to make the “reachable random points” visible I can see that there a huge amount of points under the landscape but always just where a player needs to go up a small hill. On parts where the landscape is flat everythings works fine. I need to say too, that the actor spawns also correctly on the hill but sometimes under the hill.
Iam not at home at the moment so I made a cool paint picture
(Black: Player and landscape. Red the wrong spawn points under a hill, Green: navmesh
)