"Get Random Reachable Point In Radius" Node keeps returning points at or near 0,0,0

I’ve tried setting a branch to delete the actor instances that do that and respawn another of it’s type. No luck, this stupid thing just LOVES origin and keeps wanting to send my particle beam point end target all the way back there. Anyone know a fix?

I’m not sure but there must be something wrong with nav data or filter.

You need to add the dependence to Build.cs file