Get Random Point in Navigable Radius (Can this be forced into a cone?)

Hi, get a random point inside your cone (or inside the between the two radius for your other usage) and then use “ProjectPointToNavigation”. If that succeds, then you’ve found a point, if not try it again until it either succeeds, or you should also stop after a certain number of fails and then assume that there is no navigable point there.
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Also you could use EQS, and generate points in a cone with trace mode navigation and then choose a random one of them.

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