Try this
FVector ARotBox::GetRandomInRotated()
{
FVector rotatedVec = FVector::Zero();
if (UnrotatedBox != nullptr) {
UnrotatedBox->SetWorldRotation(FRotator::ZeroRotator);
FVector RandomPoint = FMath::RandPointInBox(UnrotatedBox->Bounds.GetBox());
FMatrix LocalToWorldInverse = GetActorTransform().ToMatrixWithScale();
rotatedVec = UKismetMathLibrary::GreaterGreater_VectorRotator(LocalToWorldInverse.GetOrigin() - RandomPoint, LocalToWorldInverse.Rotator()) + GetActorLocation();
DrawDebugBox(GetWorld(), GetActorLocation(), UnrotatedBox->Bounds.BoxExtent, FColor::Blue, false, 20000.f);
DrawDebugBox(GetWorld(), GetActorLocation(), UnrotatedBox->Bounds.BoxExtent, GetActorRotation().Quaternion(), FColor::Red, false, 20000.f);
}
return rotatedVec;
}

