Get RadialForceComponent to fire in a specific direction

Hello there,

I’m pretty new to Blueprints, and have run into some trouble getting something to function properly in the Prototype I’m working on.

Basically, I’m trying to get my character to kick. Since it’s just a prototype, I’m not concerned about getting any animations to trigger or anything (I’m using the Blueprint First-person project as my base), but I’m having a bit of trouble making the result of his “kick” to look correct.

In the environment, there are a bunch of movable SM_Chairs for me to kick around. But when I kick them, they tend to fly into the air rather than shoot forward as they would in real life. I discovered the reason for this is because the Radial Force Component fires in all directions, where I would prefer if it would only send a pulse of force forwards. Is there any way to achieve this? Or is there a different kind of node I should be using?

I’d really appreciate any help any of you might be able to offer me.

Thanks it advance!

-Ben