I am trying to use IK to move the hands in a ledge grab animation onto the ledge correctly (mostly to handle going up and down slopes), however I am having some difficulties.
I am currently using a line trace to get the height of the ledge, however I cant find a way to offset the value with the animated height of the hand (I cant use a bone space IK because of the way the animation rotates the hand), this results in the hand sliding along the ledge rather than lifting up while its moving.
I am not sure if I am being clear, but essentially what im asking is how do I get the position that the animation should put the hand if the IK weren’t active.